A little while ago, couple months or so, I did a job interview at one of the companies on the ARB for a DirectX development position. The lab I worked in through grad school required me to use linux so I did my work in OpenGL, and haven't touched DirectX that often.
So during the interview process I was talking about OpenGL and how I was irritated with the status of 3.0. The guy interviewing me said that the spec that they initially we're releasing info on was pretty much scrapped. ARB's goal was to talk about it at this SIGGRAPH, but whether that happens is anyone's guess.