I'm currently thinking about a nice way to use artist-made shader-materials in my applications. It's not yet clear which tool the artist should use, two of the possibilities are ATI RenderMonkey or TyphoonLabs ShaderDesigner. In the case of RM, I would need to parse RFX files in order to load all shaders / default unifrom values / textures into my application. Unfortunately, the RM SDK seems to support only plug-in develpoment, but not loading of RFX files in own applications.
Using SD I would have the same problem with parsing its GDP files, again the SDK seems to be only focused on plug-in development.
So, how do you guys import your artist-made GLSL shaders incl. all necessary data (like textures etc.) to your applications? Note that I need some free / low-cost solution, we can't afford to spend money on products like RT/zen.



