I've got the following problem:
I want to get all samplers out of a program object. But how can I do that? If I loop through all uniform I'm not able to seperate an integer from a sampler. Furthermore I'm not able to find out which sampler type it is.
Ok, I can write my own source which scans the whole GLslang source code but this is REALLY messy.
But is there any other possibility?
Thanks a lot