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Thread: GSLANG 1.1 compliance of catalyst 4.7?

  1. #1
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    GSLANG 1.1 compliance of catalyst 4.7?

    the title says it all?

    as usual, there is no precise info in the release notes. Has anyone experimented with the new built in variables?

    Thank you.

  2. #2
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    Re: GSLANG 1.1 compliance of catalyst 4.7?

    No I haven't, and point sprites still dosen't work... :

  3. #3
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    Re: GSLANG 1.1 compliance of catalyst 4.7?

    Yay! 3DLabs GLSL Parse Test reports 99% score with Cat4.7 compared to 94% with Cat4.6.

    http://sunray.cplusplus.se/dump/Cat4.7.html
    http://sunray.cplusplus.se/dump/Cat4.4.html (same result as 4.6)

  4. #4
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    Re: GSLANG 1.1 compliance of catalyst 4.7?

    so what's that one percent failure due to? I couldn't figure out the content of the vertex shader that fails the test.is it a specific instruction or a more complex construct?

  5. #5
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    Re: GSLANG 1.1 compliance of catalyst 4.7?

    glGetString(GL_SHADING_LANGUAGE_VERSION_ARB) only returns "1.00", so there's no full GLSL 1.1 support. But some features seems to be implemented, like GL_SAMPLER_2D types when using glGetActiveUniform and gl_FragData.
    There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.

    There is another theory which states that this has already happened...

  6. #6
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    Re: GSLANG 1.1 compliance of catalyst 4.7?

    I just tested the Cat 4.7 with the new GLSL Parser and got only 97%:
    http://mitarbeiter.kjk.cc/rudolf/catalyst_4_7.html
    There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.

    There is another theory which states that this has already happened...

  7. #7

    Re: GSLANG 1.1 compliance of catalyst 4.7?

    @corrail: it seems you're using a newer version of the glsl parser test program (1.4 is current) which includes some new "problematic" shaders. i also get 97% with this version on my ati 9800 pro running catalyst 4.7 drivers.

    edit: to be more specific, the compiler in this driver maily fails with glsl code following the new 1.10 specs, so it's not really surprising.

  8. #8
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    Re: GSLANG 1.1 compliance of catalyst 4.7?

    Yes, I tested this with GLSL Parser v1.4. I also took a look at the shaders which don't work on Catalyst 4.7. These shaders mainly use #extension and #version statements.
    There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.

    There is another theory which states that this has already happened...

  9. #9
    Junior Member Regular Contributor
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    Re: GSLANG 1.1 compliance of catalyst 4.7?

    may be we could ask somebody to place this 3dlabs conformation test for different drivers and hardware (ie Cat & R3x0, Cat & R4x0, Det 6x & NV4x, etc )?

    may be it can be Tom Nuydens on his Delphi3d.net resource or rigth here, in opengl.org?
    Andrey Yaromenok

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