i'd like to render some realistic grained-plastic stuff...
after struggling a bit on the topic, i am kinda convinced that what i need is the anisotropic lighting. You know, on grained plastic the specular component doesn't fall in a sharp shape of the light source, but it is more like a diffused halo.
I've collected some papers form ATI describing the phenomena, but no examples. Does anyone can point me some useful paper??
thank you G.