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Thread: Base fixed function shaders?

  1. #1
    Advanced Member Frequent Contributor
    Join Date
    Feb 2004
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    Long Island, New York
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    570

    Base fixed function shaders?

    I was wondering if vertex and fragment shaders could be found anywhere that perform all of the basic fixed function pipeline functions.

    that is, have lighting (multiple lights, spotlight, point), multiple textures, vertex transforms, etc...

    Thanks.

  2. #2
    Intern Contributor
    Join Date
    Jul 2001
    Location
    Santa Clara, CA
    Posts
    84

    Re: Base fixed function shaders?

    This code is in the Cg language, but it would easy to convert to GLSL:
    http://developer.nvidia.com/object/c..._function.html

    -S.

    Originally posted by Aeluned:
    I was wondering if vertex and fragment shaders could be found anywhere that perform all of the basic fixed function pipeline functions.

    that is, have lighting (multiple lights, spotlight, point), multiple textures, vertex transforms, etc...

    Thanks.

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