Hi,
I have been going through different threads and seeing a lot of people complain about GLSLs limitations but none of the threads actually mention these limitations. I would like you all to share what you feel are the limitations of GLSL so we can identify what are genuine limitations and do something about them. Please be a little more descriptive in your posts so we can understand clearly what is the issue and what can be done about it, if it's an issue for most of the people or anly a few, How do other languages (CG,HLSL) handle that issue.
Thanks,
Fastian



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