Hi all,

I'd like to use fragment/vertex shaders, however I have a GeForce4 TI 4200, so I've only Vextex shader and NV_Combiners in hardware, but no Fragment Shader at all.

So i'd like to know what effects it's possible to build only with Vertex shader ? And if it's possible to combine Vertex Shader and NV_Combiner to have something similar to Vertex+Fragment shader structure.

On top of that, I read that it's possible to use Fragment Shader with DirectX (software emulation). Is it possible to have an emulation with OpenGL too?

Thanks in advance for your replies

Snorky