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Thread: rendermonkey

  1. #1
    Junior Member Newbie
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    rendermonkey

    I read somewhere on this site that rendermonkey would support GLSL sometime around april. Does anywone know what the progress of this is? And yes i know there is ShaderDesigner, but RenderMonkey is going to be so much better (because ATI produced it)

  2. #2
    Member Regular Contributor
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    Re: rendermonkey

    Yes, Rendermonkey will support GLSL. A beta version is available to registered developer but I think that Rendermonkey 1.5 will be public soon.
    There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.

    There is another theory which states that this has already happened...

  3. #3
    Super Moderator OpenGL Guru
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    Re: rendermonkey

    If you wish, you can try this but it is an early version

    http://www.opengl.org/discussion_boa...c;f=3;t=011862

    and switch to rendermonkey when it comes.
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

  4. #4
    Junior Member Regular Contributor
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    Re: rendermonkey

    ATI promised RM 1.5 with GLSL-Support for April, but remeber that the GLSL-Part of RM isn't developed by ATI, but by 3DLabs. So ATI may have no influence on the releasedate of that version...but April isn't over, so perhaps we'll get it within the next two weeks.

  5. #5
    Junior Member Newbie
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    Re: rendermonkey

    The final touches to RenderMonkey v1.5 (which includes GLSL support) are in progress, but the public release date may slip into May. It will be available for download from both the ATI and 3Dlabs websites.

  6. #6
    Super Moderator Regular Contributor
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    Re: rendermonkey

    Are there any simillar tools for Mac OS X.

  7. #7
    Junior Member Regular Contributor
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    Re: rendermonkey

    >>but remeber that the GLSL-Part of RM isn't developed by ATI, but by 3DLabs.
    It is a contributors from 3Dlabs, but GLSL integration part was developed by ATI (Natalia Tatarchuk make a presentation about GLSL&RM at KRI 2k4)
    Andrey Yaromenok

  8. #8
    Junior Member Regular Contributor
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    Re: rendermonkey

    Rendermonkey is a great tool. My only reservation with ATI is their lack of commitment to HCI. I mean Rendermonkey does what it was desiged to do but it doesen't look like a professional product from a company as big as ATI. So do thir catalyst line of drivers. On the other hand, take the example of forceware drivers or ShaderFX by nVidia. They have put a lot of thought on the UI design of their components and they really look like world class products. It's a shame they do not have any tool for creating and editting GLSL shader yet but I guess something must be in works and once that comes out, Rendermonkey will have quite a hard time competing specially with newer audience.

  9. #9
    Super Moderator OpenGL Guru
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    Re: rendermonkey

    Fastian , I disagree.

    RM is nice and simple which is what I like about it.
    I didn't like the changes they made to v1.0. The beta was better.

    I think you mean FXComposer by Nvidia. It's seemed complicated. I didn't touch it much, but the user interface seemed clutered. Besides, no GLSL support there either.

    ShaderFX is another companies product, which also isn't bad. That's also DX only.

    IMO, too many DX only tools.
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

  10. #10
    Junior Member Regular Contributor
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    Re: rendermonkey

    Originally posted by V-man:
    Fastian , I disagree.

    RM is nice and simple which is what I like about it.
    I didn't like the changes they made to v1.0. The beta was better.

    ....

    IMO, too many DX only tools.
    I agree. It is simple and very fast and I like that about it. But putting those huge ATI icons on the toolbar which look more like programmers art is not good. A lot of people go by face value and rendermonkey doesen't look that good.

    And I agree, there are too many DX tools out there but no OGL tool and thats what makes Rendermonkey so special.

    As far as FX composer is concerned (yes, I misjudged the name ), I agree it is very cluttered but everything is customizable and you can close/position all of the windows to suit your needs.

    I just want ATI to invest some thought in getting their UI right. Atleast put some decent icons to make it look better.

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