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Advanced Member
Frequent Contributor
lighting....again....
To all of you out there writing shaders.
If you're hijacking vertex processing then you must be doing lighting calculations.
Is there anyone out there who has implemented a vertex shader capable of spotlights, multiple lights, colors (i.e. FFP lighting) that runs just as fast as FFP on an nVidia board?
I know I've sort of asked this before, sorry...but it makes shaders practically useless with the performance I'm getting right now.
If there is currently a way to do this, someone please enlighten me.
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Advanced Member
Frequent Contributor
Re: lighting....again....
Please try not to post the same question more than once.
-- Tom
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