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Thread: lighting....again....

  1. #1
    Advanced Member Frequent Contributor
    Join Date
    Feb 2004
    Location
    Long Island, New York
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    570

    lighting....again....

    To all of you out there writing shaders.
    If you're hijacking vertex processing then you must be doing lighting calculations.

    Is there anyone out there who has implemented a vertex shader capable of spotlights, multiple lights, colors (i.e. FFP lighting) that runs just as fast as FFP on an nVidia board?

    I know I've sort of asked this before, sorry...but it makes shaders practically useless with the performance I'm getting right now.

    If there is currently a way to do this, someone please enlighten me.

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Oct 2000
    Location
    Belgium
    Posts
    807

    Re: lighting....again....

    Please try not to post the same question more than once.

    -- Tom

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