I have a bit of a problem with generic vertex attributes.
first of all, i do know that the shader works since it performs well when i use the standard GL array commands -- glVertexPointer, etc... --- but once i substitute generics instead of those, the code just crashes ... i tracked down the problem to one thing ... BINDING ... the generic vertex attribues have a binding issue, except for vertexAttrib0 which is hardwired to gl_vertex.
I do get the proper binding locations using GetAttribLocation, I have also tried using the bind function instead ... in both cases i was met with code crashes. So, is this an ATI driver bug ? do generic vertex attributes work using current ATI drivers ? anyone having same problem ?
Thanks in advance.