Hi all!
I ve been reading OpenGLĀ® Shading Language, Second Edition... and its says for Uninforms variables:
My concern is this... we can sending a vector3 no problem... but what about an array of vector3... like sending Tangents to the shaders...All data types and arrays of all data types are supported for uniform qualified variables.
void glUniform3iv(GLint location, GLsizei count, const GLint *value)
the part im confused about is the *value, do I send someting like Tangent[0] as value?
thx



