Hello, i have an strange crash into my program. With one vertex shader (only that), that are compiled and attached succesfully to the program object, when the program reachs to the glUseProgramObjectARB, i get an exception. Why only with this vp? maybe a bug in the drivers?
(the vp that crashes are this: http://www.clockworkcoders.com/oglsl/tutorial9.htm )
I think that is a bug because crashes too in the 3dlabs demo.