Maybe this is a dump question, but is there a way to dumb the compiled glsl-object-code?? I could not find anything about this in the net or in this forums.
Wouldn't be that an increase of speed?? I mean everytime I load a glsl-pair, I have to check everything. Is there no smarter way? The next reason for this technique is that I can keep my shader files outside an archive and nobody can read it. Well, people still could steal it, but its some way of codehiding.
But my main concerne is speed.
Thanks in advance.