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Thread: Looking at Ashli again.

  1. #1
    Super Moderator OpenGL Guru
    Join Date
    Feb 2000
    Location
    Montreal, Canada
    Posts
    4,421

    Looking at Ashli again.

    This thing can compile renderman and GLSL to ARB_vp/fp and D3D vs/ps2

    Kind of amazing. It has a built in compiler or what? It can also generate multipass code for both GL and D3D. I'm guessing the functions for this is in the ashli.dll

    Anyone know if the source code is available somewhere? Would be nice to fine tune it.

    There are also tsto files for models. What is that?
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

  2. #2
    Junior Member Newbie
    Join Date
    Feb 2004
    Posts
    2

    Re: Looking at Ashli again.

    Apparently they have some sort of compiler back end going on. I think they still need to tweak some of the shader code by hand after the conversion. Can't be sure though.

    tsto is just the format they're using for the objects. It's an ascii format and dead easy to parse.

    At one point I was hoping they would merge Ashli and RenderMonkey but ATI says they have no plans to do that.

    xxx

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