As you can guess, I'm right now dabbling with glSlang, and I started "converting" some of the shaders from ATIs Ashli into my own app.
But it comes with many Fragment Shaders that use noise-functions and they aren't supported in HW on my Radeon9700 atm. And running a fragment shader in SW isn't that usefull anyway
So is there any chance that those noise-functions will ever be supported on current hardware, or that they'll be speed up by a newer driver-version?




