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Thread: ATI - texture access in vertex shader?

  1. #1
    Junior Member Newbie
    Join Date
    Jun 2005
    Posts
    19

    ATI - texture access in vertex shader?

    Does ATI support texture access from within a vertex shader? I've written a vertex shader that works fine on nVidia, but I get a "Link failed" when attempting to use the shader with an ATI card (specifically, a Radeon x700 with the latest drivers on Windows). Compiling and linking succeeds if I comment out the line containing texture2D function call.

    Forgive me if this has been covered before. I poked around the forums and couldn't find a direct answer.

    Thanks,
    Andrew

  2. #2
    Intern Contributor
    Join Date
    Sep 2001
    Location
    Marlboro MA
    Posts
    96

    Re: ATI - texture access in vertex shader?

    Not at this time.

    You need to look at the implementation dependent limit GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS. The minimum maximum is zero, and the limit on ATI cards from Radeon 9550 through Radeon X850 cards is zero.

    -mr. bill

  3. #3
    Junior Member Newbie
    Join Date
    Jun 2005
    Posts
    19

    Re: ATI - texture access in vertex shader?

    Bummer...

    Thanks for the answer.

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