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Thread: OpenGL Shader Designer ready for download

  1. #1
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    OpenGL Shader Designer ready for download

    EDIT!
    1.3 is avaivable for download. It's the last build of the 1.X series. It should be stable and bugless.

    Eirik Hoem
    ----

    We have released a public stable version of the OpenGL Shader Designer. It's a IDE for developing vertex and fragment shaders in glsl. We have been working very hard on this for the last few weeks, and we are very happy with the result. We have decided to release it as freeware to support the OpenGL community.

    The current version is also avaivable. It's unstable, but has lots of new features. Also included are a series of tutorials on glsl.

    For more information and downloads, visit www.typhoonlabs.com

    Eirik Hoem / Typhoon Labs

  2. #2
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    Re: OpenGL Shader Designer ready for download

    Originally posted by eirikhm:
    We have decided to release it as freeware to support the OpenGL community.
    Any chance that the source will be available?

    You also might want to use .ZIP rather than .RAR for distribution.

  3. #3
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    Re: OpenGL Shader Designer ready for download

    we'll probably not release the source, but feel free to ask any questions and we'll help you out as much as we can.

    we are building a installer for 1.3 release

  4. #4
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    Re: OpenGL Shader Designer ready for download

    we have now released 1.3 stable, and we are very interested in feedback.
    development of 2.0 is coming along nicely as well.

  5. #5
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    Re: OpenGL Shader Designer ready for download

    The new 1.3 release is a vast improvement over 1.1. Everything works smoothly on my 5900U using the 60.72 drivers.

    I would like to see support for orthographic projection and although its unlikely that I will ever need it, I would like to see support for more than four texture units.

  6. #6
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    Re: OpenGL Shader Designer ready for download

    hm. that smells like a bug. the texture subsystem gets # texunits from openGL. i'll look into that

  7. #7
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    Re: OpenGL Shader Designer ready for download

    Is not a bug, the GF FX5900 has only 4 texture units ( http://www.delphi3d.net/hardware/vie...php?report=766 Multitexture Texture units 4). The Shader Designer takes all valaible texture units, this is right (in my card, 3dlabs VP, I have 8 TU, and the SD shows me 8 TU). When glsl supports binding to texture objects instead of binding to texture units, all of us could use more textures than TU we have (nearly in the future, said by Randi Rost)
    "!I don't know... fly casual"

  8. #8
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    Re: OpenGL Shader Designer ready for download

    AFAIK GeForce FX series only support 4 TUs if you use ARB_multitexture. If you use fragment programs/shaders you are able to access up to 16 texture units.
    There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.

    There is another theory which states that this has already happened...

  9. #9
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    Re: OpenGL Shader Designer ready for download

    I dont know if there are any way to use more textures than the number of texture units using GLSL, but I don't think so. I think that we must wait until glsl will bind texture objects instead of texture units to see removed this limitation.
    "!I don't know... fly casual"

  10. #10
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    Re: OpenGL Shader Designer ready for download

    I didn't tried it yet but I think it is possible. You don't have to enable textureing at the texture units. You only have to bind the textures to the texture units.

    Code :
    glActiveTexture(GL_TEXTURE0 + 12);
    glBindTexture(GL_TEXTURE_2D, my_tex);
    //glEnable(GL_TEXTURE_2D);   <--- there is no need to do that
    There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.

    There is another theory which states that this has already happened...

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