EDIT!
1.3 is avaivable for download. It's the last build of the 1.X series. It should be stable and bugless.
Eirik Hoem
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We have released a public stable version of the OpenGL Shader Designer. It's a IDE for developing vertex and fragment shaders in glsl. We have been working very hard on this for the last few weeks, and we are very happy with the result. We have decided to release it as freeware to support the OpenGL community.
The current version is also avaivable. It's unstable, but has lots of new features. Also included are a series of tutorials on glsl.
For more information and downloads, visit www.typhoonlabs.com
Eirik Hoem / Typhoon Labs



