Hello, i had finished the beta version of the app, y know that have some bugs, but... is a beta, and i hope that you can help me to correct the program.
Here are the web site of the application: http://www.typhoonlabs.com/~ffelagund
Hello, i had finished the beta version of the app, y know that have some bugs, but... is a beta, and i hope that you can help me to correct the program.
Here are the web site of the application: http://www.typhoonlabs.com/~ffelagund
"I don't know... with a casual fly"
Hello, i had decided to stop the developing of the glslang designer, because i do not have any beta tester, and i have a lot of things to do; i can't develop + test + study + work without a bit of help.
However, there are a fully functional, but with some bugs, version that you can download and use. I had tested it with some 3DLabs shaders (from the ogl2sdk).
You can download it from www.typhoonlabs.com/~ffelagund , at the bottom of the page.
Remember that you need the .NET Framework, and a 3D card capable of glslang.
If anyone wants to help me to improve, and kill the possible bugs, of the app, i will retake the application.
If you need help with the program, or anything else, please contact with me, as well as if you need the mesh exporter to load custom meshes.
[This message has been edited by Ffelagund (edited 01-24-2004).]
"I don't know... with a casual fly"
I just tried your link and got an error :
"Forbidden : You do not have permission to access the requested file on this server."
That might be the raison why you don't have any beta tester ...
Hehe, i updated the the web and the url today, but i couldn't post here until now.
The new url is http://www.typhoonlabs.com . Now i am uploading a version with syntax highlight (a code editor like vstudio .net)
"I don't know... with a casual fly"
Consider providing the source so others will help you. Consider making it cross-platform. Consider supporting ARB_fp and ARB_vp since GLSlang support is not widely available yet. Consider submitting a news headline to OpenGL.org, flipcode, gamedev when it gets up to snuff.Originally posted by Ffelagund:
Hello, i had decided to stop the developing of the glslang designer, because i do not have any beta tester, and i have a lot of things to do; i can't develop + test + study + work without a bit of help.
A program like this is needed in the community. It's a matter of momentum now.
For the support of ARB_vertex_program and ARB_fragment_program, maybe these links may be of interest:
A Pascal like wrapper for these extensions:
http://sourceforge.net/projects/fxpascal
A utility specific for shader development:
http://seth.sourceforge.net/
A demonstration of my own integration of those extensions into a general OpenGL source code generation tool:
http://www.basegraph.com/bg/tutorial...ndsonarbvp.htm
Currently my card doesn´t have ARB_vp/fp_program. Cross platform are very limited because i am developing with .NET (only via mono and C# in linux, maybe)Originally posted by PK:
Consider providing the source so others will help you. Consider making it cross-platform. Consider supporting ARB_fp and ARB_vp since GLSlang support is not widely available yet. Consider submitting a news headline to OpenGL.org, flipcode, gamedev when it gets up to snuff.
A program like this is needed in the community. It's a matter of momentum now.
When i have a version "playable" i'll post a new in all these sites. Now i'm having problems to building a 3rd party component license into the main assembly. When i have this problem resolved (i hope today), i'll upload a demo.
The source code will be released too
[This message has been edited by Ffelagund (edited 01-27-2004).]
"I don't know... with a casual fly"
You can use Mesa. Actually, if I were you I would ship with Mesa and give the user the option to switch between Mesa and their driver.Originally posted by Ffelagund:
Currently my card doesn´t have ARB_vp/fp_program.
Then don't use .NET.Cross platform are very limited because i am developing with .NET (only via mono and C# in linux, maybe)wxWindows, FLTK, QT, etc, there are tons of options.
Assemblies are annoying and will be that way until at least .NET 2.0 which is coming out later this year.When i have a version "playable" i'll post a new in all these sites. Now i'm having problems to building a 3rd party component license into the main assembly.
All problems have been resolved with the beta. You can download it from www.typhoonlabs.com.
P.D: i post here because the link of "submit news" of this page doesn't work
[This message has been edited by Ffelagund (edited 01-30-2004).]
"I don't know... with a casual fly"
Good idea to redistribute the MSVC release dlls, but next time do not forget to link your program with these instead of the debug versions...... :-(
ie. not msvcr71D.dll ...
Thank you.