Hello, I'm trying to do the automatic generic attributes binding, and I have somre problems...:
First: Can I set up an automatic binding using a string name for this array?
Second: If I can do 'First', how can do this?
I have readed the specs, but I'm unable to figure out how I could do this.
Thanks in adavance.



(if opengl cans), so I can bind an arbitrary number of vertex attributes arrays without specifing the index (under the top limit).