The following vertex program
(4) : error C1020: invalid operands to “mul”
Am I doing something wrong or is this is a bug / limitation of current NV drivers (I’m using 61.12 on a Quadro FX 500)?
The following vertex program
(4) : error C1020: invalid operands to “mul”
Am I doing something wrong or is this is a bug / limitation of current NV drivers (I’m using 61.12 on a Quadro FX 500)?
You need to tell your shader what texture matrix you acutally want to use, for example :
coord=gl_TextureMatrix[0] * gl_MultiTexCoord0;
For the texture matrix of the first TMU.
doh … stupid me … thanks.
This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.