The following vertex program
Am I doing something wrong or is this is a bug / limitation of current NV drivers (I'm using 61.12 on a Quadro FX 500)?(4) : error C1020: invalid operands to "mul"
The following vertex program
Am I doing something wrong or is this is a bug / limitation of current NV drivers (I'm using 61.12 on a Quadro FX 500)?(4) : error C1020: invalid operands to "mul"
You need to tell your shader what texture matrix you acutally want to use, for example :
For the texture matrix of the first TMU.Code :coord=gl_TextureMatrix[0] * gl_MultiTexCoord0;
doh ... stupid me ... thanks.