Hi everybody!
I'm developing a little 3d engine in OpenGl. I'd like you to try it (a few minutes!) and send me some feedback.
My e-mail is MarcoAltomonte@hotmail.it
Download page: http://www.webalice.it/altomonte (3 MB)
These are some functionality:
Portals (Automatic sector generaion from human-placed portals)
Per pixel lighting (GLSL + Blinn + Ambient)
ShadowVolumes
Skeletal Animation (SSE)
Static Lights optimizations (Smallest set of lighted surfaces, optimized zfail shadows)
I think a 3d card with GLSL will be cabable to running the engine.
The map I included in this first realease is very simple (I'm not a very good level-designer!), but
I tried the Engine on VERY large sectorialised maps and framerate is ok.
If you are interested in helping me on map creation (I use GtkRadiant), send me an e-mail!
Thanks to all! Bye!




