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How to do split view of single object in GLUT
In 3D modeling packages, such as 3D Studio Max, we often see split view of a single model (i.e top view, side view)
How to do this in GLUT? I think we can create multiple windows and use different displayFunc for each window, is that the right way to do it?
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Junior Member
Regular Contributor
Re: How to do split view of single object in GLUT
Really depends on what you need. Usually you would create several controls, and attach your opengl-context in turn using wglMakeCurrent, but I don't recall how to do this using glut - if possible. Another approach would be to simply use viewports to render four times to a single window.
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Re: How to do split view of single object in GLUT
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