Hi, my name is Chris and I'm brazilian.
When I use GLUT with OpenGL in Visual C++ 6.0, I always got a message like this: "The OPENGL.DLL dynamic library was not found in the specified path: C:\WINNT\; C:\WINNT\SYSTEM32 ; C:\WINNT\SYSTEM...
try puting the dll file in the path then
You probably should not be using opengl.dll, but opengl32.dll.
I apreciate those replies.
-I've tried to pull that DLL (opengl.dll) in the path, but I got another message: "GetPixelFormat was not found"
-I'm using the default OpenGL DLL's that come with Windows. (actually, opengl32.dll and glut32.dll are linked with my projects through Visual Studio)
Any hints or tips are welcome.
Good news: I got it!
-I think I was still missing to put the glut32.dll in the executable files directory ('debug', in Visual C++), as long as that error was appearing just on the execution process...
Thanks a lot.