Hello,

I have currently started developing a game and I have to decide whether to use OpenGL or Direct3D.
So far I have not found a possibility to gain exclusive access to the screen in OpenGL like it is possible in DirectX. The 'glutEnterGameMode()' function seems to change only the resolution etc. but still handle the application in a cooperative level with the others but not in exclusive mode.

Does anyone know how to implement this (preferably without mixing OpenGL and DirectX)?

Thanks in advance!

Regards, Dominic