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Thread: a simple displaying problem in openGL

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2004
    Location
    china
    Posts
    1

    a simple displaying problem in openGL

    I'm in trouble .There are 50 points ,and the follow information are x,y,z and lum,please help me to display them in VC++ environment with openGL.Please send the program to my e-mail box if possible(svotlog@hotmail.com),thank you very much!

    -3885 19706 -4519 1
    -3869 19718 -4522 2
    -3843 19725 -4524 3
    -3818 19727 -4524 2
    -3790 19742 -4528 3
    -3956 19709 -4541 1
    -3938 19731 -4546 2
    -3919 19700 -4539 1
    -3894 19700 -4539 3
    -3872 19686 -4536 2
    -3847 19688 -4536 2
    -3820 19702 -4539 3
    -3792 19719 -4543 3
    -3653 19785 -4558 1
    -3624 19730 -4546 2
    -3600 19726 -4545 1
    -3576 19725 -4545 2
    -3547 19743 -4549 2
    -3521 19756 -4552 3
    -3982 19694 -4558 1
    -3967 19702 -4560 2
    -3946 19681 -4555 2
    -3922 19676 -4554 2
    -3899 19667 -4552 3
    -3872 19676 -4554 1
    -3848 19674 -4554 2
    -3821 19687 -4557 2
    -3797 19690 -4557 3
    -3767 19722 -4565 3
    -3642 19735 -4568 2
    -3625 19708 -4562 2
    -3602 19705 -4561 3
    -3579 19705 -4561 2
    -3552 19714 -4563 2
    -3525 19729 -4566 2
    -3494 19760 -4574 3
    -4025 19715 -4583 1
    -4013 19711 -4582 1
    -3991 19688 -4577 2
    -3970 19675 -4573 2
    -3946 19669 -4572 2
    -3923 19661 -4570 1
    -3900 19651 -4568 2
    -3876 19654 -4568 3
    -3851 19656 -4569 2
    -3827 19655 -4569 2
    -3799 19676 -4574 2
    -3771 19697 -4579 2
    -3659 19746 -4590 1
    -3626 19709 -4581 2
    -3607 19687 -4576 2

  2. #2
    Junior Member Regular Contributor
    Join Date
    Apr 2001
    Location
    U.S.
    Posts
    149

    Re: a simple displaying problem in openGL

    Look over the examples. You might get a better response if you at least make a half-hearted attempt.

    Code :
    ...
    glBegin(GL_POINTS);
      glColor3f(lum, lum, lum);  // 0.0 <= lum <= 1.0
      glVertex3f(x, y, z);
    glEnd();
    ...

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