Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: Windows GLU Implementation & NURBS

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2004
    Posts
    2

    Windows GLU Implementation & NURBS

    To make a long story short, I wanted to use the NURBS Tessellation callback features of GLU 1.2 and greater. However, to my dismay, Microsoft's implementation of OpenGL did not have these features and they were not implemented in an extension. So, in order to use the feature I was forced to locate a different GLU library.

    In my search I discovered SGI's Sample implementation, and after some work and tinkering, I've built a GLU library that is binary compatible with Microsoft's implementation. The interesting thing is that it is about 2-3 times faster at tesselating surfaces, and it has the callback functionality.

    I am planning on posting the information, sources, project files, etc on my website in the near future. I'll post a link here and submit a piece of news as well. For those of you using GLU on windows, this is definitely something to look into further.

    -Ben

  2. #2
    Junior Member Regular Contributor
    Join Date
    Mar 2004
    Posts
    143

    Re: Windows GLU Implementation & NURBS

    Sounds cool!

    I dropped the glu tesselator a long time ago because it was to slow and awkward but I would like to test your version.

    Regards.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •