Im currently writing a 3D-engine and i want it to be Graphics API-independent
so i want to put all the code for graphics-drawning in a DLL. I try to
CreateWindow() inside the DLL (i pass pointer to HWND, WndProc etc.) but i get
alot of invalid conversion errors. I don't have my code with me (ill post it
tommorow) but are there any good tutorials on the topic? There are alot of
information about OpenGL, Windows GDI etc. but i havent seen any on how to
do it inside a DLL.
Futhermore i found a great tutorial on flipcode.org
on how to load objects without .def-files so now i can load entire objects and
not just plain C-stuff .