hello,
My frame rate is stuck at 60 fps no matter what I do. How can I tell OpenGL to display the frame buffer without waiting for a vertical refresh signal?
I used to use this code to wait before displaying a frame.
while(1) { if (inp(0x3da)&8 == 8) break; }
Apparently, OpenGL is doing this for me whether I want it or not. How do I turn it off?
Thanks for any help.



