Sorry if this seems like a stupid question, but my boss wants me to ask. I am trying to draw as many spheres as possible at one time. Currently using gluSphere(*,3,2), I can display about 300,000 spheres (RAM 1GB). If I use glVertex3d and GL_POINT_SMOOTH, they look spherical and I can get about 3,000,000, but they don't function correctly when I zoom in on them (they get smaller).
Are there any functions, settings, etc. that I am missing that would allow me to draw more (properly functioning) spheres in a windows openGL view?



