Camera manipulation for CAD app
I want to build a small 3d modelling application. Im using Visual C++ .NET 2003. I've got my rendering context up and have a cube rendering. I want to implement implement a deformable camera next to view my scene. I want to be able to translate and rotate my camera using the mouse. I can work out the math & code for changing the camera view but I don't know how to integrate that code with the mouse.
Could some1 give me an overview on how to do this?