Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: Visual Basic OpenGL

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2005
    Posts
    1

    Visual Basic OpenGL

    I know using OpenGL in Visual Basic is probably something like Blasphemy but unfortunately I don't have the time to learn any other languages.

    I'm in the process of attempting to write a computer game but I can't for the life of me get multiple textures working.

    I mean, it loads the bitmap files but when I try to bind it, it only binds the last texture loaded.

    I'm basing this off the NeHe code from
    www.nehe.gamedev.org.

    Any help would be greatly appreciated.

  2. #2
    Intern Contributor
    Join Date
    Feb 2004
    Location
    Dallas/ Nottingham
    Posts
    96

    Re: Visual Basic OpenGL

    posting a code snippet might help

  3. #3
    Junior Member Newbie
    Join Date
    Apr 2005
    Posts
    4

    Re: Visual Basic OpenGL

    There is nothing to be ashamed about using Visual Basic. I always write programs in VB and once compiled, then the speed is just as quick. I have written an OPENGL based VB software which reads in a file containing 800,000 facets and even on my lap top, the refresh rate is impressive.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •