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Thread: [Q] Some questions about OpenGL Performer

  1. #1
    Junior Member Newbie
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    Jul 2002
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    Seoul, South Korea
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    [Q] Some questions about OpenGL Performer

    In these days, I am learning how to use OpenGL performer.

    While I read the programming guide, there were some words I couldn't identify their meaning, the pipe and channels.


    The guide says channel is the same as the viewport. Does it mean the viewport which is defined by glViewport(...) in OpenGL library ?

    Somebody said that the pipe is the same as video adapter (such as FireGL). Is it right ?
    Wonwoo Lee

  2. #2
    Junior Member Regular Contributor
    Join Date
    Apr 2003
    Location
    Toulouse, France
    Posts
    133

    Re: [Q] Some questions about OpenGL Performer

    pfHello!

    a pipe is resource, for example a gpu. but a pipe is not only a hardware resource.
    in performer, a pipe is:
    - a collection of process (app cull draw)
    - a rendering context
    - some buffers (color buffer, depth buffer, ...)

    a channel is an entry on the pipe. you can use a pipe through a channel.

  3. #3
    Member Regular Contributor
    Join Date
    May 2000
    Location
    Philadelphia
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    332

    Re: [Q] Some questions about OpenGL Performer

    I used Performer several years ago. They had a mailing list which was the best communication channel on Performer at that time. You may want to subscribe it too.

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