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Thread: OpenGL 1.3 vs Direct3D Comparison

  1. #1
    Junior Member Newbie
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    OpenGL 1.3 vs Direct3D Comparison

    Does anyone know where I can find a comparison between OpenGL 1.3 or 1.4 and Direct3D (8.1)?

  2. #2
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    Re: OpenGL 1.3 vs Direct3D Comparison

    compare em yourselves. GL 1.4 is more flexable and faster and DX is slower but higher (API) wise. Glut libraries are good addition for openGL.

  3. #3
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    Re: OpenGL 1.3 vs Direct3D Comparison

    Hi these are differnce bet ween
    opengl and direct X.

    1. Opengl Hardware dependnet, that means rendering and speed depends up
    on Hardware.

    2. Direct X is indpendent of harware
    dependency.

    3. Direct X versions are frequently
    updates than Opengl.

    4. Quality of Opengl Image better
    than DirectX.

    5. Speed and Performace is better
    than DirectX.

    6. Opengl Implentations are Function call

    7. Direct X implementations are COM
    Calls.

    8. Opengl Supports third party Glut.lib
    and Auxlib to implement Multiview etc...

    9. For Direct X we can use MFC and Win Api calls

    if you want to get any info for me reagarding this please let me know.

    Thanks
    Rao

  4. #4
    Junior Member Regular Contributor
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    Re: OpenGL 1.3 vs Direct3D Comparison

    I actually came across this interesting article very recently. It offers a nice, unbiased comparison between the two API's.
    http://www.cpp-home.com/tutorial.php?327_1

    Old GLman.

  5. #5
    Intern Newbie
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    Re: OpenGL 1.3 vs Direct3D Comparison

    Originally posted by rajasekharss:
    Hi these are differnce bet ween
    opengl and direct X.

    1. Opengl Hardware dependnet, that means rendering and speed depends up
    on Hardware.

    2. Direct X is indpendent of harware
    dependency.

    3. Direct X versions are frequently
    updates than Opengl.

    4. Quality of Opengl Image better
    than DirectX.

    5. Speed and Performace is better
    than DirectX.

    6. Opengl Implentations are Function call

    7. Direct X implementations are COM
    Calls.

    8. Opengl Supports third party Glut.lib
    and Auxlib to implement Multiview etc...

    9. For Direct X we can use MFC and Win Api calls

    if you want to get any info for me reagarding this please let me know.

    Thanks
    Rao
    Actually I always thought that gl is much more independent from the platform then DX.


    [This message has been edited by valmian (edited 11-25-2002).]

  6. #6
    Junior Member Regular Contributor
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    Re: OpenGL 1.3 vs Direct3D Comparison

    OpenGL is platform independent (Windows, Linux etc.), but has different interfaces for different cards, actually we're talking only about ATI and nVidia here...

  7. #7
    Junior Member Regular Contributor
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    Re: OpenGL 1.3 vs Direct3D Comparison

    How did this get in the "High-level APIs" forum?

  8. #8
    Junior Member Newbie
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    Gaithersburg,Maryland,USA
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    Re: OpenGL 1.3 vs Direct3D Comparison

    Another plus to OpenGL is that it's supported by just about every OS since 95!

    DirectX is really only for Windows

  9. #9
    Junior Member Regular Contributor
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    Re: OpenGL 1.3 vs Direct3D Comparison

    I realize it's been about 3 months since the original post, but I have something constructive to add to this discussion. A comparison of the two APIs can be found here: http://www.xmission.com/~legalize/d3d-vs-opengl.html
    This website is linked to by topic 5.140 "Should I use Direct3D or OpenGL?" in the OpenGL FAQ (accessable from the main page). It may be a little dated (last modified in May 2001), but it's thorough and seems to be fairly objective.

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