Control over FSAA would be nice trough
glEnable/glDisable
and another function called
glSceneAntialising(GL_FSAA, 2);
where 2 means the scene is rendered 2x2 and reduced to 1x1.
V-man
Control over FSAA would be nice trough
glEnable/glDisable
and another function called
glSceneAntialising(GL_FSAA, 2);
where 2 means the scene is rendered 2x2 and reduced to 1x1.
V-man
Use the ARB_multisample extension.
Looks like I don’t have it. I have detonator 3 installed for Geforce MX 2.
you should have, its a WGL extension ie not visable in the normal extension string. IIRC i have a demo on my site showing you how to access all the WGL extensions.
What’s that web site? thanks in advance.
V-man
No, we only support it on GF3.
V-man the url is in my profile