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Thread: FSAA enable/disable

  1. #1
    Junior Member Regular Contributor
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    FSAA enable/disable

    Control over FSAA would be nice trough

    glEnable/glDisable

    and another function called
    glSceneAntialising(GL_FSAA, 2);

    where 2 means the scene is rendered 2x2 and reduced to 1x1.

    V-man
    V--man

  2. #2
    Senior Member OpenGL Pro
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    Re: FSAA enable/disable

    Use the ARB_multisample extension.

    - Matt

  3. #3
    Junior Member Regular Contributor
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    Re: FSAA enable/disable

    Looks like I don't have it. I have detonator 3 installed for Geforce MX 2.
    V--man

  4. #4
    Senior Member OpenGL Guru zed's Avatar
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    Re: FSAA enable/disable

    you should have, its a WGL extension ie not visable in the normal extension string. IIRC i have a demo on my site showing you how to access all the WGL extensions.

  5. #5
    Junior Member Regular Contributor
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    Re: FSAA enable/disable

    What's that web site? thanks in advance.
    V-man
    V--man

  6. #6
    Senior Member OpenGL Pro
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    Re: FSAA enable/disable

    No, we only support it on GF3.

    - Matt

  7. #7
    Senior Member OpenGL Guru zed's Avatar
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    Re: FSAA enable/disable

    V-man the url is in my profile

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