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New Graphics Library
Would anyone like to start on making a new graphics library. Generally it would be linux\windows based, hopefully with 2d and 3d functions. It would be Object Oriented, so developed in C++, and come complete with a windowing tookit. Anyone interested? Open Source is now a good option.
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Member
Regular Contributor
Re: New Graphics Library
There are already hundreds of such projects, many having a similar problem: they die after a month or two.
-Lev
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Member
Regular Contributor
Re: New Graphics Library
go to sourceforge.net and search for "3d c++" there are plenty of different 3d,2d,c++, ... libraries.
-Lev
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Re: New Graphics Library
seek for glow or somethings like that....
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Super Moderator
OpenGL Guru
Re: New Graphics Library
Or check out the 3D engine list. Thousands of em, from low level rasterizers to sophisticated professional scene graphs. The trouble with someone starting a project like this is they clearly don't know what's out there or they wouldn't bother, and knowing what's out there is a nice prerequisite for starting. Catch 22. There are lot's of projects and most of them are very bad, some are quite good. There is still a dearth of 3D applications although people seem to think they are really cool, so maybe chase a 3D application project.
Most projects on Farce Scourge never get past the planning stage, how many projects are on there now in the planning stage with zero software developers?
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Member
Regular Contributor
Re: New Graphics Library
Though OT, but IMO Linux/Windows still needs a good free modelling software. Blender sucks, all other I've tried suck too (compared to 3dsmax). Many many people have the problem of having a 3d engine but having no data to play with. 3dsmax allows to create simple 3d models even without great knowledge of the package. We need something free like 3dsmax.
-Lev
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Re: New Graphics Library
Yeah I suppose. ANyone wanna make a modeller/animator?
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Senior Member
OpenGL Guru
Re: New Graphics Library
My only complaint about Blender is that it doesn't have a programmatic interface to data (outside of writing some Python script), which makes exporting data to a non-Blender file format difficult. Granted, I haven't used Blender yet, but I hate 3DS Max's interface enough to give Blender the benifit of the doubt.
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Member
Regular Contributor
Re: New Graphics Library
And the exporting features of Blender won't get any better, I guess because NaN doesn't want it.
One huge plus of 3dsmax ist procedural nature of objects: you create a sphere, and you can change the paramaters like radius or complexity any time. Also the modifier stack is a great thing. And of course many many features blender does not have simply because its free and 3dsmax not.
dmdrummond: The modelling/animation app is a huge project, you cannot just say: "okay lets do it" and in after some time its ready.
-Lev
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