can we attend a c++ version of opengl in the future ?
it is not very easy to work with c++ over opengl (problem with light routines)
can we attend a c++ version of opengl in the future ?
it is not very easy to work with c++ over opengl (problem with light routines)
Here's on old thread on that subject : http://www.opengl.org/discussion_boa...ML/000096.html