Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: ARB_texture_border_clamp

  1. #1
    Senior Member OpenGL Guru zed's Avatar
    Join Date
    Jul 2000
    Location
    S41.16.25 E173.16.21
    Posts
    2,407

    ARB_texture_border_clamp

    i noticed the geforce3 was capable of doing ARB_texture_border_clamp i suppose its not implemented on other nvidia cards because of the hardware or will it be implemented at a later stage?
    heres my suggestion
    i suggest the person who thought up texture borders needs to be severly punished , all those in favour

  2. #2
    Junior Member Regular Contributor
    Join Date
    Aug 2000
    Location
    FRANCE
    Posts
    115

    Re: ARB_texture_border_clamp

    Texture borders are useful when you're manipulating huge maps that need to be decomposed in a number of textures (because of driver limitations) with filtering turned on. In some of our projects we would have loved to have a hardware accelerated implementation of texture borders just to easily get rid of that ugly filtering artifact on the border of the textures !

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •