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Thread: Integration with ray tracing

  1. #1
    Intern Newbie
    Join Date
    Feb 2001
    Location
    Atlanta Georgia
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    32

    Integration with ray tracing

    Maybe opengl could benefit from implement a streamlined ray tracing engine into hardware, allowing for near video quality realtime graphics, and accomodating lighting/shadows,ect at the same time. Using pov-ray, on a p2 300, I can software render scenes at about 1 s a scene for low resolutions (as in 100x50)... in a hardware enviroment, it may be easily possible to improve this by several orders of magnitude. The integration could also allow for more complex types of object, beyond triangle, quads, ect. I am interested in hearing what people think of this.
    "Close before striking. Keep away from Children"--Strike on the box matches.

  2. #2
    Senior Member OpenGL Guru
    Join Date
    Feb 2000
    Location
    Sweden
    Posts
    2,982

    Re: Integration with ray tracing

    Raytracing has been discussed some times before. Raytracing belongs to a scene graph API, which OpenGL isn't. To do raytracing, you have to know about the entire scene, which is not the case in OpenGL, it only knows about the current primitive being drawn.

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