Through my introduction to GL, I find that a lot of the things you would think to be so simple takes LOTS of code. I think thats cool and I totally understand why it is that way, but with a few of these things it just doesn't make sense! For example, loading a model is a PAIN, why should it be so difficult? Shouldn't there be built in support for loading models so I don't have to go to some third party lame class to do it?
Another thing I'm getting tired of is how the windows and the opengl mouse coordinates are switched! It's a real pain and while its sad to have yet another company conform to windows, it should be changed.
The next thing I wish would be added, although its rather an abstract thing to put into graphics classes, is SOUND SUPPORT! I don't wanto go crawling to microsoft for their directX SDK while DIRECTX SUCKS. If there is already don't flame me, I'm just not aware of any.
I am a newbie so try and understand, these are just my thoughts of what I could contribute to the development of OpenGL - Thank You
EDIT: After posting this I thought a little harder and I realized that it should also be MUCH easier to work with gif's, jpeg's, and bmp's while maintaining the customization of the process for more advanced users.
[This message has been edited by 31337 (edited 05-16-2002).]