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Thread: Unified shadign language

  1. #1
    Junior Member Newbie
    Join Date
    Feb 2002
    Posts
    1

    Unified shadign language

    No doubt that every gl freak is now waiting for the next release to incorporate an efficient, clear and concise pixel/vertex programming language.
    And I think it should not be like the one speciifed in 3DLabs proposal - C like syntax. Why not using something similar to Direct3D's?

  2. #2
    Junior Member Regular Contributor
    Join Date
    Aug 2000
    Location
    FRANCE
    Posts
    115

    Re: Unified shadign language

    As a user I'd much prefer a C like syntax than a assembly like one.

  3. #3
    Advanced Member Frequent Contributor
    Join Date
    Sep 2000
    Location
    SWEDEN
    Posts
    601

    Re: Unified shadign language

    It's also a question of optimization, a higher level of abstraction gives the IHVs more wiggle room to construct new weird hardware that runs really fast.

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