I think it would be nice to add a new kind of geometric primitive : grids.
In some cases, you have to draw a rectangular grid of faces, like when you simulate a water surface, or cloths.
At present, I'm using Quad Strips, but I still have to send twice some indices to OpenGL, and I have to use degenerated quads on borders (I make only one call to glDrawElements for one complete grid).
I would like to make a call to something like :
glDrawElements(GL_QUAD_GRID, ...



