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Thread: D3D to OpenGL Wrapper

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2001
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    Winnipeg, MB, Canada
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    1

    D3D to OpenGL Wrapper

    Well thats is one and only thing that I am looking fore, A Wrapper for D3D->OGL. I found a lot of OGL->D3D wrappers, but thats just wrong. Couldn't find one for D3D->OGL. DiretX SuX, OGL is much better, (especialy on my Diamond Viper II Savage 2000). Outside that OpenGL should be imbraced my MS, they should just drop DirextX all together. Especialy once OpenAL (Open Source Audio Library, I think that's the name) comes out. And then we can call it OpenX heheh.
    U.S.S. PRODEOUS
    Got Milk?

  2. #2
    Junior Member Newbie
    Join Date
    Mar 2001
    Location
    charlotte, nc
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    4

    Re: D3D to OpenGL Wrapper

    ogl might be better for graphics, but it does NOT cover all the other bases that DirectX currently does... joystick/audio/etc

    Bot

  3. #3
    Senior Member OpenGL Guru
    Join Date
    Feb 2000
    Location
    Sweden
    Posts
    2,982

    Re: D3D to OpenGL Wrapper

    He was talking about Direct3D, not DirecX. Joystick and audio does not belong to Direct3D.

  4. #4
    Junior Member Regular Contributor
    Join Date
    Oct 2000
    Location
    England
    Posts
    103

    Re: D3D to OpenGL Wrapper

    A D3D to OpenGL wrapper would be a nightmare to code, mainly because of D3D being COM orientated. You'd have to wrapper all the previous D3D interfaces (including the ones available when DDraw and D3D were separate!).
    Jeez louise, I couldn't imagine a more frustrating project to undertake. Direct3D is crap, but it looks like we're stuck with it because of the advent of the xbox.
    --kieran

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