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how to calculate normal for each vertex?
what formula can i use to calculate normal for vertex??
i use this parametric formula for my object:
x=1.6f*(cos(0.5*angle1)*cos(0.5*angle1)*cos(0.5*an gle1));
y=1.6f*(cos(angle2)*sin(0.5*angle1)*cos(angle2)*si n(0.5*angle1)*cos(angle2)*sin(0.5*angle1));
z=1.6f*sin(angle2)*sin(0.5*angle1);
can anyone pls give me example how to use parametric function in opengl??i put it under double loop and i failed to get good shape. i just started studying com graphics this week.
[This message has been edited by caesar5 (edited 03-01-2004).]
[This message has been edited by caesar5 (edited 03-01-2004).]
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