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chromatic aberration paper mistake?
Hi,
When I looked at the physical approach of Nvidia's paper, I was very confused about one part of the equation:
sqr( I - n²(1-(N.I)²) )
N and I are vectors.
How can you take the square root of a vector,
and how can you subtract a scalar from a vector?
AFAIK it is not possible.
Should there be a 1 instead of the first I ?
-FA
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Advanced Member
Frequent Contributor
Re: chromatic aberration paper mistake?
What paper? I don't mind this out.
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Re: chromatic aberration paper mistake?
Hi,
I mean this paper: http://developer.nvidia.com/object/c...berration.html
The equation for the refraction vector seems to be false (Page 12).
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Re: chromatic aberration paper mistake?
There was a slight error in the equation. If you take a look at this web page,
http://www.cfxweb.net/modules.php?na...rticle&sid=660
you'll see the correct equation.
The I vector under the radical should have been a 1.
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