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Junior Member
Regular Contributor
Algorithm for building triangle strips
Hello!
I was thinking how can I convert my mesh which is built from seperate triangles to triangle strips. I know that there are some algorithms to do that. I would be thankful for your suggestions. 
Thanx
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Super Moderator
OpenGL Lord
Re: Algorithm for building triangle strips
Google "triangle strips" + I feel lucky = http://www.codercorner.com/Strips.htm
GNU Triangulated Surface library : http://gts.sourceforge.net/
There also NVTriStrip that can preproccess that, and someone made a faster and more robust implementation but can't find it right now.
PS : and do not forget that strips are quite good, but waste the vertex cache. It is better to avoid long thin strips in favor of shorter, "square" strips.
[This message has been edited by ZbuffeR (edited 02-06-2004).]
[This message has been edited by ZbuffeR (edited 02-06-2004).]
[This message has been edited by ZbuffeR (edited 02-06-2004).]
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Junior Member
Regular Contributor
Re: Algorithm for building triangle strips
Thanks a lot!
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