Is this the correct way to program to design a circle? I'm a bit confused.
Qns1: how you define the cos and sin? Do I create a variable called sine and cosine?
glBegin(GL_POLYGON);
glColor3f(0.81,0.67,0.45);
glVertex2f(450.0, cos(10.0*PI*360.0/180.0), 425.0, sin(10.0*PI*360.0/180.0));
glEnd();



